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Why FIFA 13 should include Dynamic In-Game Advertising

Why FIFA 13 should include Dynamic In-Game Advertising

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FIFA 13 is a game developed by EA Sports and was released in North America on September 25th, 2012. It’s one of the few games by EA Sports, that does not offer Dynamic In-Game Advertising placements within the game. The reason for this relates to pre-existing licensing agreements with the FIFA league that places struct limits on which brands can be inside of the game. When you’re playing a FIFA video game you will likely see some brands within the game – these brands however are ones that have exclusive deals directly with the FIFA league as opposed to with EA Sports themselves. And these complicated licensing agreements makes it difficult for EA Sports to navigate for a game like FIFA 13.

For those that don’t already know, Dynamic In-Game Advertising is a type of in-game advertising that takes the form of billboards and posters within video games, that can be updated and changed in real-time. Many sports games utilize dynamic in-game advertising as a way to earn recurring revenue even after a game is launched and released.

The FIFA series is among the best-selling video game franchises of all time, and is one of the few North American sports games with a massive international following. This international following, sees massive numbers of gamers from countries all over Europe, South America, and Africa; coincidentally all the major soccer playing countries! 

Geo-Targeting has been an option with Dynamic In-Game Advertising (DIGA) for several years now, and is heavily utilized in both the industry, and our clients here at RapidFire. Delivering geo-targeted impressions to these countries outside of North America can often be a challenge with many video games, and can also be challenge in general for other advertising channels.

It makes perfect sense for FIFA 13 to support Dynamic In-Game Advertising, as it adds realism to the games and simulates real-world soccer stadiums with ads along the sidelines, therefore making the ads non-obtrusive. Companies and advertisers can also build affinity with gamers through FIFA 13, as soccer is such a huge part of everyday life and culture within these countries; so what better way to reach this international audience, than through FIFA 13?

Although, we’ve never had an issue delivering impressions to countries other than North America for our many clients, certain games such as FIFA could certainly give us a larger presence in non-western countries, and boost our international reach.

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

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Jordan L. Howard

Jordan L. Howard

Co-Founder & CEO @ RapidFire Inc.

Video Game Software, Tech, & Advertising Professional 🇨🇦
🎮 Gamertag: CoCaYNE

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RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to advertising inside of AAA video games.

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RapidFire Inc.

RapidFire Inc.

RapidFire operates the largest In-Game Advertising Network in the World, allowing Brands and Media Buyers to advertising inside of AAA video games.

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Danielle Z.

Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University in Vancouver.

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Danielle Z.

Danielle Z.

Social Media & PR Coordinator @ RapidFire Inc. Danielle is also working towards her MBA at Simon Fraser University in Vancouver.

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Janelle Cairns

Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast, and even has her own horse named Valentine.

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Janelle Cairns

Janelle Cairns

Account Coordinator & Ad Operations @ RapidFire Inc. Janelle is also quite the equestrian enthusiast, and even has her own horse named Valentine.

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